Oonca Woonca Du, psywarrior   Frank Edwards   Core Rules Campaign   CN   Female DM Genie
Character Sheet

6/22/2004
Character Name Player Name Campaign Alignment Gender
PsyWar1   Bugbear   6'10"   230 lbs   12   M
Levels Race Height Weight Age Size
Abil   base   mod   current   mod
Str 22 +6    
Dex 17 +3    
Con 14 +2    
Int 13 +1    
Wis 13 +1    
Cha 9 -1    
    Total   Current/Wounds   Subdual Damage   DR
HP 33     0/0
AC   20 = 10 + 4 + 3 + 3 + 0 + 0 + 0 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   3 = +3 + 0     Speed   30 ft, 30 ft
Base Attack    +3  Grapple    +9 
Picture
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 7 = 5 + +2 + 0 +  
Reflex 8 = 5 + +3 + 0 +  
Willpower 2 = 1 + +1 + 0 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +9 = +3 + +6 + 0 +   +  
Ranged +6 = +3 + +3 + 0 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  4
Max Ranks Cross  2
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     1     1              
 Balance     Dex     2     3             -1
 Bluff     Cha     -1     -1              
 Climb     Str     6     6     1       -1
 Concentration     Con     2     2              
 Control Shape     Wis     1     1              
 Craft (Armorsmith)     Int     1     1              
 Craft (Bowmaking)     Int     1     1              
 Craft (Gemcutting)     Int     1     1              
 Craft (Locksmithing)     Int     1     1              
 Craft (Other)     Int     1     1              
 Craft (Trapmaking)     Int     1     1              
 Craft (Weaponsmith)     Int     1     1              
 Diplomacy     Cha     -1     -1              
 Disguise     Cha     9     -1           10  
 Escape Artist     Dex     2     3             -1
 Forgery     Int     1     1              
 Gather Information     Cha     -1     -1              
 Heal     Wis     1     1              
 Hide     Dex     5     3     3       -1
 Intimidate     Cha     -1     -1              
 Jump     Str     5     6             -1
 Knowledge (Local)     Int     2     1     1        
 Listen     Wis     5     1     4        
 Move Silently     Dex     9     3     3     4 -1
 Perform     Cha     -1     -1              
 Perform (Act)     Cha     -1     -1              
 Perform (Comedy)     Cha     -1     -1              
 Perform (Dance)     Cha     -1     -1              
 Perform (Keyboard)     Cha     -1     -1              
 Perform (Oratory)     Cha     -1     -1              
 Perform (Percussion)     Cha     -1     -1              
 Perform (Sing)     Cha     -1     -1              
 Perform (String)     Cha     -1     -1              
 Perform (Wind)     Cha     -1     -1              
 Remote View     Int     1     1              
 Ride     Dex     3     3              
 Search     Int     4     1     3        
 Sense Motive     Wis     1     1              
 Spot     Wis     5     1     4        
 Survival     Wis     1     1              
 Swim     Str     6     6              
 Tumble     Dex     7     3     5       -1
 Use Rope     Dex     3     3              
Weapon Total
Attack Bonus
Damage Critical
Chain, spiked (silvered) +9 2d4+8 20/x2
Hand Range Weight Size Type Special Properties
Two Handed 0 10 L P +0

Weapon Total
Attack Bonus
Damage Critical
Gauntlet (silvered) +9 1d3+5 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 1 U B +0

Weapon Total
Attack Bonus
Damage Critical
Sling +6 1d4 20/x2
Hand Range Weight Size Type Special Properties
Primary 50 0 S B +0

Weapon Total
Attack Bonus
Damage Critical
Strike, unarmed (med size) +9 1d3+6 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 U B +0

Weapon Total
Attack Bonus
Damage Critical
Longbow, mighty (+5 Str) composite MW +7 1d8+5 20/x3
Hand Range Weight Size Type Special Properties
Two Handed 110 3 M P +0

Armor Type AC Bonus Check Pen.
Chain shirt MW Light +4 -1
Max Dex Spell Fail Speed Weight Magic Special Properties
4 20% 30 25 +0  

AMMUNITION
 Sling
ooooo ooooo
ooooo ooooo
 Longbow, mighty (+5 Str) composite MW
ooooo ooooo
ooooo ooooo
  
ooooo ooooo
ooooo ooooo
  
ooooo ooooo
ooooo ooooo

EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Backpack (holds all bullets except 4 and keg of wine) [holds 4 items] Y 1 17.61 2          
Belt (holds pouch, sling, and leather strap to attach gauntlets when not worn) [holds 6 items] Y 1 6.36 0          
Boots of the Winterlands (equivalent to Endure Elements) Y 1 1 2500          
Chain shirt MW Y 1 25 250          
Chain, spiked Y 1 10 25          
Efficient Quiver [holds 2 items] Y 1 2 1800          
Hat of Disguise Y 1 0 1800          
Rope, silk (50 ft.) Y 1 5 10          
Waterskin Y 4 16 1          
Wine, common (2 kegs carried at belt; 1 keg in backpack; 2 in special "drinking" contraption) Y 5 40 0.2          
                   
Equipped Weight: 126.47 lbs Total Weight: 122.97 lbs Total Value: 8552.7 gp

CARRYING CAPACITY
Light 174 Medium 347 Heavy 522
Lift Over Head 522 Lift Off Ground 1044 Push or Drag 2610
COINS
pp:
35


gp:
17


sp:
11


cp:
0


VALUABLES
See backpack for 1,000gp credit with Dornaval & Co.

Candy Cane in belt.

Note that gems in "Pouch, belt (gems)" are unappraised except for Gold & Ruby Earring and Golden Yellow Sapphire.

35p, 17g, 11s, 0c: t368.1



EXPERIENCE POINTS
Current: 10950

Next Level: 15000
DESCRIPTION
Eye Color: Green, Hair Color: mottled green/brown fur
Deity: Hreggek
Back story: You've heard of humans raised by wolves? Well, my situation is exactly the opposite -- a wild animal raised by civilized folk. This allows me to retain a bugbear's physical characteristics, but gives me literacy in 3 languages and a penchant for using manufactured items in interesting ways. (For example, forks aren't used for eating, but for picking fleas and nits out of my fur.) Like most bugbears, I have an appreciation for only two things: food and shiny objects, primarily gems and jewelry but shiny coins are game, too. (At least, at lower levels when I haven't seen many coins. Later on, I'll be less intrigued by such mundane things.) And I doesn't like cheese -- it gives me gas.

My tribe and family was slaughtered in a raid by low- to mid-level adventurers. The paladin in the party wouldn't let the group kill me (as an infant, less than 2 years old) on the theory that there was no such thing as "original sin". He brought me to Silverymoon and found a couple who worked as animal trainers to take care of me. In the next 10 years, I grew strong enough to perform significant feats of strength for my newfound parents while they trained animals for nobles. The nobles paid reasonably well for the services my parents provided.

My mother was killed by an enraged baby griffon only 8 months ago (I still grieve at odd times). The infant griffon was only beginning its training when the noble showed up to inquire on its progress. When told that it would take months, not days, for the griffon to be trained, the noble became irate and started arguing with my father. Being sensitive creatures, the griffon picked up on this emotional energy and was also agitated. When my mother turned to complete the feeding process, the griffon pounced on her and with a single attack ripped out her larynx. The noble was aghast at what he'd just witnessed, but of course did not understand that it was his own outburst that had worked the griffon into such a frenzy. My father calmed the animal and then hurried to a nearby cabinet where he kept healing potions for emergencies such as this. However, a curing potion trickled into her mouth had no effect.

My father later pleaded with the minor noble, Lord Keiron, to have her restored to life. "I know such powerful magic exists, and although you may not recognize your involvement in this matter, anyone with animal handling skills will verify it." The noble, however, offered only a bereavement payment of 500gp, take it or leave it, and had my father removed from the manor.

I grew up learning that the nobles are the source of many problems in our society, not the least of which is their scorn for the lower classes. However, I'm also pragmatic: the nobles have the gold, and if I want the gold (for myself or for my father), I need to grovel and kneel before them. Each time I do, my anger grows. At first, the anger wouldn't fill a thimble. But it grew. It grew to fill a cup, then a bucket, then a barrel. One day, it will burst forth from me with such vengeance that even the gods won't be able to hold me back... I have pity for any innocents nearby who get caught in the conflagaration.



NOTES
Special Qualities: Darkvision 60 ft., scent
Racial traits: +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma. Full adults at age 15 years.

Party members: Emerald (Emmy) [Margaret], Flitter [Doug], Balroc [NPC/Don], Marcus [Paul2], Caradoc [Paul1]

See XP.sh shell script in same directory as DBoS.





FEATS/SPECIAL ABILITIES
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Combat Reflexes
Dodge
Exotic Weapon Proficiency
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Darkvision *
Scent *
FEAT NOTES
Exotic Weapon Proficiency (Chain, spiked), Alcohol - Tipsy Striking, Alcohol - Tipsy Striking
LANGUAGES
Common, goblin, orcish.

PSIONIC POWERS

Psionic Power Points
Total:
2
PP Left:


Free Talents 3 Talents Left  
Combat Modes Known
*Empty Mind *Thought Shield
   
   
   
   

PSIONIC POWERS KNOWN
0: Float Verve