This section contains summaries of various game mechanics, formulas, and statistics.
This is a download section where I keep campaign information. I have Export files of the characters I play and player handouts for the campaigns I am the DM for. Unfortunately, there is no way to add miscellaneous notes using the current version of DMGenie. That means there's no place to store the actual dice rolls for hit points or the name of my horse, for example (other than just decrementing the character's level and watching the numbers), nor is there any way to "turn off" particular features, such as the effect of encumbrance on attack rolls.
This is a useful collection of questions about the life of the character prior to adventuring. It helps you to provide some idea of the character's background. In addition, it can help you focus on the goals and motivations of the character as well. Many times, these are things that you may not have spent time thinking about, but knowing the answers to these questions will allow you to role-play your character to a higher level.
This is a description of those rule changes which are different from the hardcopy manual(s). This is not an all-inclusive list. More rules may be added as the need arises. Also note that there are forums for discussing rule changes; visit the first link, above.
Here you will find information of thieves' lock picking abilities, weapon and non-weapon proficiencies, guilds, optional rules from non-CORE books, what experience is awarded for and how much, encumbrance rules, and certain situations involving spells, such as how mind-effect spells are to be played and how spells are memorized or prayed for. In addition, there is a section for new spells (this will probably move to a separate file for campaign-specific information and a link provided to get there).
These are various collections of data that might be useful. I've got a Priest-Spheres font for groff, a Perl script that generates a "spell planner" for spellcasters (customizable for specialty priests) that uses the font, and another spell planner that just generates ASCII. The databases used by the spell planner may be useful in their own right (tab-delimited ASCII files with spell name, source reference, schools/spheres, range, duration, casting time, area of effect, reversible flag, and material components required, put into separate files by spellcaster type and level -- isn't XSLT wonderful ;)).
As they relate to the role-playing junkies...